Quick Quad Sphere in Blender (with Detailed Steps for Beginners)

A quad sphere has several advantages compared to an icosphere or UV sphere, particularly in terms of modeling, texturing, and animation. Unlike icospheres, which consist of triangular faces, or UV spheres, which have problematic poles (where many edges converge at a single point), a quad sphere offers superior topology. This results in smoother subdivisions, easier …

How to Set Current Position as Rest Pose in Blender

When rigging in Blender, setting the armature and mesh into a final rest pose is a useful step for tasks like fitting characters into specific clothes. The rest pose acts as the base from which all your animations are calculated, and setting it correctly is essential for smooth animation and character deformation. We can modify …

How to Bake a Normal Map in Blender: A Comprehensive Guide

Baking normal maps is a crucial skill for 3D artists and game developers looking to optimize their workflows. Whether you’re creating assets for games, animation, or VFX, learning how to bake normal map in Blender can significantly enhance your ability to create detailed, efficient 3D models. This comprehensive guide will walk you through the process …