How to Set Current Position as Rest Pose in Blender

When rigging in Blender, setting the armature and mesh into a final rest pose is a useful step for tasks like fitting characters into specific clothes. The rest pose acts as the base from which all your animations are calculated, and setting it correctly is essential for smooth animation and character deformation. We can modify …

Bevel and Bevel Modifier in Blender: A Comprehensive Guide

Beveling is a process in 3D modeling that adds depth and realism to objects by smoothing out hard edges. It creates a gentle transition between faces, mimicking the natural wear and tear seen in real-world objects. In Blender, you can achieve this through the Bevel option (for quick, interactive beveling) and the Bevel modifier (for …